11/18/2023 0 Comments Port discovery wizard of ozYou hand Betty the sand you found in Sandy's pocket, and she sprinkles it in the serum, which fizzes. Talk to Betty again, who says you need something personal from Sandy or else the serum won't work. Sandy's coffee mug, filled with the "finest Karamja Coffee." Then, stand in her open doorway and use your lens on her counter to make the truth serum. Once made, use it on your lantern lens to craft a rose-tinted lens. Add redberries to the water to make redberry juice, and then add white berries to make pink dye. She gives you back a bottled water and instructs you how to make a rose-tinted lens. Talk to Betty and give her an empty vial. Either make your own way to Betty's Magic Emporium in Port Sarim or take the items plus a second empty vial back to Zavistic Rarve and he will teleport you directly to Betty's shop. Grab a vial, redberries, whiteberries, and a (bullseye) lantern lens. You will then be ready to ask Sandy a few questions. He gives you a magical scrying orb, and tells you to get some truth serum from Betty found at the magic shop in north west Port Sarim. Rarve tells you the scroll is used in a mind-altering spell. Head back to the Wizards Guild, talk to Zavistic Rarve, and show him the scroll. If you brought a bucket instead of a bucket of sand, fill it at the sand pit. It appears normal, but do not throw it out. You ask if you can take a look at the scroll. He wonders if the wizards at the guild might be responsible for his memory loss and mentions a scroll that appeared a week ago. Tell him his hours did indeed change a week ago, but Bert has no memory of it. Make your way back to Bert in Yanille, and talk to him. Keep it, because it will become important later on in the quest. It may take multiple attempts before you find a small amount of sand in his pocket. Read it, and compare it to Bert's rota to see that Bert has indeed been working longer hours. Search Sandy's desk in the office to get Sandy's rota. Talk to him first if you want - he acts a bit brusque if you do - but you don't need to. Sandy's office is north-west of the of bar and south-east of the mansion. Sandy is located in the office just north-west of the Dead Man's Chest bar and south-east of ScarFace Pete's mansion. A quick way to get there is the Karamja lodestone and walk north. He gives you a copy of his schedule and tells you that it hasn't changed recently-or so he thinks. He tells you he works for Sandy Sand Co., based in Brimhaven. Return to Bert's home, and talk to him again. He asks you to help and find out why Bert's been working long hours. After examining the hand, he tells you that this is the hand of Clarence, one of his apprentices. Talk to him about the hand, and ask if all his wizards are accounted for. Go to the Wizards' Guild (east of the inn), and ring the bell to have Zavistic Rarve come out. He drops it in his beer - turning it into a beer-soaked hand - gives it back, and suggests you go talk to the wizards. Wade through a rambling conversation with the captain and then give him the hand. Give him a beer, and he takes a gulp and then asks what you want. Dash over to the Dragon Inn to the south and talk to the drunk Guard Captain. Go to the sandpit located northwest of his house to fill the bucket for later use. He suggests that the smelly hand will get the guard captain's attention. Agree to give him a hand, and Bert gives you the sandy hand. He says the captain is drunk most of the time and asks for help. Ask him why he hasn't told the authorities. He tells you that he found a hand buried in the sand. He can be found at the house next to the sand pit, east of the house portal. Travel to Yanille (use fairy ring code C I Q or Home Teleport spell with active Yanille lodestone to get there quickly), and talk to Bert. Teleport to House spell or teletabs to reach Brimhaven or Yanille.Activated Karamja, Port Sarim and Yanille lodestones.About 500 coins for boat trips (or less with activated Ring of charos).It is also recommended not to bring anything that cannot be taken onto Entrana.An empty vial (bring two if you want to be teleported to Port Sarim to get the Truth serum).A lantern lens (the lens from an Emerald lantern won't work).A bucket of sand or bucket (can fill with sand during the quest).A regular beer (or two coins to buy one at the Dragon Inn in Yanille).Items from the tool belt are not listed unless they do not work or are not automatically added. Skill requirements are not boostable unless marked with a for boostable. Talk to Bert in Yanille near the sandpit.
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